With April Fool’s over, we’re working out how often and with what content we’ll be updating this space. I think we want to start with an extended gameplay video and some voiceover discussing the concept and some mechanics of the game beyond the craziness of the original trailer. Speaking of the original trailer, if you’ve somehow come across this page and haven’t see it yet, here it is:

For now, suffice it to say that, despite the free-to-play vs. pay-to-win premise, our plan for the game is to be completely forthright and player-friendly. There won’t be random unlockables or contrived leveling caps. Nothing will be hidden or secret. You’ll know what your options are, they’ll just be locked until you gain enough experience as a jelly or buy them as a whale. Once you have them, you’ll be able to equip them however you wish. Hopefully, this will all make more sense soon.

You thought you were so clever, but surprise! This thing is actually real. Well, sort of… I mean, we’re working on it. I guess we’ll see what happens. Like, what could possibly go wrong?

BUT the game does exist! It’s actually playable, with a game client and a dedicated server. We haven’t been able to stress our netcode with 101 simultaneous players yet, but it works pretty well with half a dozen. As intentionally brazen as they are, the claims in the trailer are more or less our actual goals for the game design. No one on our team is aware of anything out there quite like what we’re shooting for, so we figured, why not try to do it ourselves?

Speaking of the team, it’s small. My nephew is our only programmer, he and my sister are our artists, and one of his friends made the trailer. I guess that makes me management? *shudder* Anyway, it’s safe to say that, while each is talented in their own right, collectively, we have pretty much no idea what we’re doing. It’s a good thing learning is fun.

Now that the cat’s out of the bag, we’ll try to post progress reports to this blog (as well as earnestly flesh out the overall idea for the game). If you’ve ever thought about making a game yourself, follow along, because this will probably be as close to the starting from scratch experience as you can get. Regardless, please stayed tuned, this experiment will be all the more edifying if we have any form of a community to share it with.