With April Fool’s over, we’re working out how often and with what content we’ll be updating this space. I think we want to start with an extended gameplay video and some voiceover discussing the concept and some mechanics of the game beyond the craziness of the original trailer. Speaking of the original trailer, if you’ve somehow come across this page and haven’t see it yet, here it is:

For now, suffice it to say that, despite the free-to-play vs. pay-to-win premise, our plan for the game is to be completely forthright and player-friendly. There won’t be random unlockables or contrived leveling caps. Nothing will be hidden or secret. You’ll know what your options are, they’ll just be locked until you gain enough experience as a jelly or buy them as a whale. Once you have them, you’ll be able to equip them however you wish. Hopefully, this will all make more sense soon.

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